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1. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Danny Las Piedras wrote: Shokhann Echo wrote: [quote=Danny Las Piedras][quote=Sgt Buttscratch]This game allows you to choose how you want to play. These vehicles have been skillid into and deserve their place on the field as much as the next...
- by Danny Las Piedras - at 2013.08.21 00:27:00
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2. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Shokhann Echo wrote: Danny Las Piedras wrote: Sgt Buttscratch wrote: This game allows you to choose how you want to play. These vehicles have been skillid into and deserve their place on the field as much as the next. A lot of L/LAV's wil...
- by Danny Las Piedras - at 2013.08.21 00:22:00
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3. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: This game allows you to choose how you want to play. These vehicles have been skillid into and deserve their place on the field as much as the next. A lot of L/LAV's will out score most snipers these days. Its not ...
- by Danny Las Piedras - at 2013.08.20 18:13:00
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4. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Ld Collins wrote: Danny Las Piedras wrote: I dont understand why is this the only game that i have ever played that have vehicles in team death match, and CCP refuses to take them out. What is a lav role in ambush besides cheap kills? Tra...
- by Danny Las Piedras - at 2013.08.20 13:50:00
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5. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
It has no place in ambush! Ccp fix this! And put smaller maps
- by Danny Las Piedras - at 2013.08.20 04:15:00
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6. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
I dont understand why is this the only game that i have ever played that have vehicles in team death match, and CCP refuses to take them out. What is a lav role in ambush besides cheap kills?
- by Danny Las Piedras - at 2013.08.20 04:09:00
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7. Cladari logi is still tooo overpowered - in Feedback/Requests [original thread]
Its messed up because they didnt do a minor nerf, they changed the reazon people wasted month saving millions of sp, so they would stop getting proto stomped and a week after specking into proto , im back to sniping when getting overpowered, total...
- by Danny Las Piedras - at 2013.07.31 04:45:00
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8. Cladari logi is still tooo overpowered - in Feedback/Requests [original thread]
Ccp in order to properly balance this suit eliminate all low and high module and gun, but please leave the granade slot. What a waste of sp!
- by Danny Las Piedras - at 2013.07.31 01:37:00
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9. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I would tell him to get a copy of Battlefield 3 or battlefield 4
- by Danny Las Piedras - at 2013.07.24 16:41:00
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10. Caldari logis (who are actually logis) should get a respec option into another l... - in Feedback/Requests [original thread]
SirManBoy wrote: When I chose my logi class, I made an evaluation that took into account things like survivability, equipment capacity, speed, and other factors. At the time that I made my initial choice, the Caldari logi suit appealed to me fo...
- by Danny Las Piedras - at 2013.07.24 02:19:00
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11. Respec System - in Feedback/Requests [original thread]
$1 a respec
- by Danny Las Piedras - at 2013.06.27 04:51:00
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12. New game mode for next update anounced - in Feedback/Requests [original thread]
How about this idea i read in another post: You can't create additional modes or the playerbase will fracture too much. We would be better off remaking the existting matchmaking options. Something Like: [Academy] - Open to all players regardle...
- by Danny Las Piedras - at 2013.06.25 11:38:00
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13. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
ZDub 303 wrote: Aikuchi Tomaru wrote: I strongly disagree. We have about 7000 players at max online at the same time. Making 3 different modes would split these 7000 players not only between 5 modes, but between 15 modes. This means you woul...
- by Danny Las Piedras - at 2013.06.25 03:56:00
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14. New game mode for next update anounced - in Feedback/Requests [original thread]
I know im gonna recive hate post by some all proto corporation members that love abusing on new players! But oh well
- by Danny Las Piedras - at 2013.06.25 03:49:00
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15. New game mode for next update anounced - in Feedback/Requests [original thread]
Easy implement 3 mode which will get players ready for indebt fighting but taking steps: Militia mode: were player can only use militia gear Mercenary mode: players can use standerd and advanced gear, while restricting prototype gear Elite mode:...
- by Danny Las Piedras - at 2013.06.25 03:45:00
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16. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Skipper Jones wrote: Aikuchi Tomaru wrote: The Knight Faust wrote: Danny Las Piedras wrote: Easy implement 3 mode which will get players ready for indebt fighting but taking steps: Militia mode: were player can only use militia gear Me...
- by Danny Las Piedras - at 2013.06.25 03:20:00
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17. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: The Knight Faust wrote: Danny Las Piedras wrote: Easy implement 3 mode which will get players ready for indebt fighting but taking steps: Militia mode: were player can only use militia gear Mercenary mode: players ca...
- by Danny Las Piedras - at 2013.06.25 03:15:00
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18. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Easy implement 3 mode which will get players ready for indebt fighting but taking steps: Militia mode: were player can only use militia gear Mercenary mode: players can use standerd and advanced gear, while restricting prototype gear Elite mode: p...
- by Danny Las Piedras - at 2013.06.24 21:53:00
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19. Let us choose which maps we wanna play and against who - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: They are working on matchmaking at the moment. I'm pretty sure this should make it better. I am opposed to the idea of splitting the community into 3 different modes based on equip. I bet you are, bet you play on full ...
- by Danny Las Piedras - at 2013.06.23 04:59:00
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20. LOST INTEREST! - in Feedback/Requests [original thread]
Forlorn Destrier wrote: Danny Las Piedras wrote: Ccp creates this hard to understand game and once i put a effort and weeks to actually understand it i find out i screwed up my skill, its really disappinting that u have givin older player ...
- by Danny Las Piedras - at 2013.06.22 04:33:00
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